A beta version at last, but still no iOS


When working at the alpha version, I did a long list of issues to solve so I could consider the next publish as a beta version - still lots of issues but playable and virtually completed. Also, I wish to release it with three languages: English, Spanish, and of course, Portuguese.

That said, it won't be a multi-platform mobile game because of both Unity and Xcode issues. I found tricky to work with Xcode and there is a lot of stuff to make before I can actually put my own game to run in my own iPhone (I could do it only once so far). On the other hand, Unity is very unstable. It crashes with white screen kernel panic in my Macbook specially when trying to switch to iOS and build. I will accept suggestions here, but because of low time, I will have to develop  only for Android and might try only a final version for iOS.

Also, I change a lot the "architecture" of the game moving scripts between objects and creating new scripts and classes. This is not something I read somewhere, I just decided to give a chance to a new way of develop in the middle of the alpha. The original project was using less scripts so I thought I will have better control, since I develop alone, but things did't worked as expected. Now I have a loader, a game manager and a lot of dedicated objects as audio player, screen manager etc.. I would say the game seems to run better this way either, but I don't know for sure, and accept opinion in this matter.

Finally, the game didn't get the interest I thought it could be here, but I didn't develop a original idea, the point is to learn how to produce games. To get attention of the public is something I will have to work on in the next projects, I need at list a few guys to have an idea of how my games are perceived by the market.

Cheers!

Files

RescueSpaceMiners.zip Play in browser
May 12, 2020
com.Virtualis.RescueSpaceMiners.apk 37 MB
May 12, 2020
UserGuide.pdf 5 MB
Jan 21, 2020

Get Rescue Space Miners

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.